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Drafting and Deck Building in Tower Rush

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댓글 0건 조회 4회 작성일 26-07-22 02:43

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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Drafting Priorities


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Clog their hand with heavy, useless units.

The Art of the Bad Gift


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Common ErrorThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you liked this article and you would like to get far more data relating to tower rush kindly take a look at our site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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