Predicting the Enemy in Tower Rush
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Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.
Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.
Pattern Recognition and Human Nature
90% of players will place their defensive building on the exact same tile every single time they defend that specific push.
When you launch your final Hog Rider, you don't wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.
- The 'Predictive Log' is the most common execution.
- Watch their card cycle.
- If you predict a Skeleton Army and they play a Mini P.E.K. If you are you looking for more information regarding tower rush review the webpage. K.A instead, you just wasted your spell completely.
Knowing When They Will Strike
Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.
Furthermore, you can predict 'desperation' plays based on their elixir deficit.
| The Trigger | What You Do |
|---|---|
| Opponent plays a Golem in the back | Predict that they will dump all their elixir into supporting it; aggressively push the opposite lane instantly |
| Opponent uses their only Log on your Princess | Predict that they are defenseless against swarms; instantly throw your Goblin Barrel at their tower |
The Grandmaster Move
You manipulated them into playing exactly what you wanted, exactly where you wanted it.
Control the future of the match.
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