Drafting and Deck Building in Tower Rush
페이지 정보
본문
To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Deny them synergy.
- Don't draft too heavy.
- If forced to choose between two terrible cards, give them the more expensive one.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| Bad Drafting | The Consequence |
|---|---|
| Drafting purely for synergy while ignoring the opponent's cards | You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you have any issues concerning the place and how to use tower rush, you can get in touch with us at our own page. A, rendering your Golem useless |
| Forgetting to draft any spells | You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime |
Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
- 이전글the-emface-facelift-a-revolution-in-facial-aesthetics 26.07.21
- 다음글파일조 무료쿠폰 10만 포인트!새 창 열림 26.07.21
