Top Defensive Champions in Tower Rush
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A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
The Wall: High Hitpoint Defenders
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
- Save the ability for when they are surrounded and low on health.
- Pair them with ranged support units.
- Space your placements carefully.
Utility and Disruption
For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.
The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
| Commander Type | Primary Use |
|---|---|
| The Stealth Sniper | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E. If you loved this article and also you would like to be given more info concerning tower rush kindly visit our internet site. K.K.A |
The Control Roster
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.
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