Mastering Beatdown Decks in Tower Rush
페이지 정보
본문
If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
Taking Smart Damage
Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.
If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
- Your goal in the first two minutes is simply to survive without losing a tower completely.
- Don't stack your support units too closely behind the tank.
- Reset, absorb damage, and wait for the double elixir phase.
Synergy Behind the Tank
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
You must build a synergistic support squad that covers every possible defensive response the opponent might have.
| The Game Plan | Objective |
|---|---|
| Single Elixir (First 2 Minutes) | Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push |
| Double Elixir (Final Minute) | Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank |
Inducing Panic
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Let them scratch your armor; you are preparing to bring down the whole castle.
If you liked this information and you would certainly such as to get even more information relating to tower rush kindly go to our web site.
- 이전글비아그라 구매 시 꼭 피해야 할 위험 요소 26.07.17
- 다음글비아그라 100mg, 누구에게 적합할까? 26.07.17
