The Power of Tornado in Tower Rush
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In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
- Tornado completely hard-counters the Miner.
- A 3-elixir Tornado pull is often a massive positive trade.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Maximizing Area of Effect
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| The Combo Card | Execution | Optimal Threat |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you cherished this article and you would like to get more info with regards to tower rush nicely visit our webpage. A directly onto your vulnerable tower.
Control the board, control the movement, control the game.
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